- A dusk gift card is the perfect gift for any occasion. Sale Items Under $30 Sale Items Under $50 Sale Items Under $100.
- Featuring a vast arsenal of badass weaponry including sickles, swords, crossbows, rifles, dual-wielded and double barreled shotguns and incredibly necessary grenade and rocket launchers, DUSK brings unapologetic retro action from start to finish.In addition to the main campaign, DUSK features an Endless Survival Mode, putting you front and center against wave after wave of merciless enemies.
- 1How do I obtain the DUSK SDK?
Come play the new-and-improved version of Dust to Dusk on Steam! Game Overview: Set in a modern Japanese office, this horror-inspired adventure title employs the unique Zapping system, which allows you to play the story from the point of view of multiple characters. Duskdude, also referred to as the Intruder, is the main character of DUSK. Duskdude serves as the embodiment of the player and very little is known about his background. 1 Appearance 2 Lore 3 Trivia 4 Gallery Duskdude's canon appearance is only revealed through the comics & the ending of the game. He is a tall, old man with a long, white beard, a brown trench coat or duster & hat. The DUSK SDK currently supports custom maps, textures, and sounds. With support for scripting, models and much more coming. SOON™ Learn more and find the game on the New Blood Discord, New Blood Dev Wiki, Steam SDK Forums, and Twitter.
How do I obtain the DUSK SDK?[edit]
Steam[edit]
If you purchased DUSK through Steam, you can access the SDK through the dusk_sdk
branch.
In order to access this branch, locate DUSK in your Steam library and enter its properties menu by right clicking on it.
Once you have opted into the dusk_sdk
branch as pictured above, Steam will begin downloading the SDK.
In order to launch the SDK, play DUSK via the green 'PLAY' button on Steam and choose 'Launch Dusk SDK'.
Note that launching the game through the downloads tab or through a desktop shortcut will not launch the SDK.
Alternatively, you may navigate to the game directory and run dusk_win.bat
in the SDK folder.
If you notice a brand new 'Modding' option at the main menu, then you have successfully launched the SDK.
The DUSK SDK is not currently available for Linux.
GOG[edit]
If you purchased DUSK through GOG, you can access the SDK through a private channel named SDK
.
Locate DUSK in your GOG library and navigate to Manage Installation -> Configure.
You should now see an option to enable beta channels. If you are running GOG Galaxy 2.0, navigate to the Installation tab and choose 'Change private channel password', which can be found in the beta channels dropdown. When prompted, enter oohagiantbarn
.
The SDK
private channel should now be available to you. Once you have installed it, you may launch the SDK by navigating to the game's installation folder and running dusk_win.bat
inside the SDK folder.
What can I do with the SDK?[edit]
Currently the Dusk SDK can be used to create and load custom levels and replace most sounds and textures. Replacing models, music, all sounds/textures, scripting etc are all planned at a future time.
Where do I find mods?[edit]
Dusk mods can be found on duskmods.com and the Dusk ModDB page. For more information join the New Blood Discord. You can also check out the Dusk subreddit
How do I make maps?[edit]
Any map editor capable of exporting Quake-Half-life .bsps should be compatible with Dusk. TrenchBroom is the officially suggested mapping software.
Configuring TrenchBroom for DUSK[edit]
Video Tutorial:
How do I assemble my mod?[edit]
- Create a folder in
SDK/mnt/local/
and name it whatever you want your mod to show up as in the in-game menu. - Inside that folder, textures/sounds/maps should be placed in corresponding folders named
textures
sounds
andmaps
. - If you want sounds and textures to replace the default ones, name them the same thing as the corresponding sound/texture found in
SDK/mnt/local/sounds/
orSDK/mnt/local/textures/
(the file extension needs to be the same as well). - Make sure to activate the mod in the modding menu.
- See 'Running Mods' for information on how to load mods/maps.
How do I run Quake maps?[edit]
Quake maps can be found inside [Quake install location]/id1/PAK0.PAK
and [Quake install location]/id1/PAK1.PAK
. To extract them, you will need a program such as Pak Explorer or Slade3.
- Create a folder in
[DUSK install location]/mnt/local/
named 'quake maps' (although this can be named whatever you want). - Place Quake's palette.lmp file here, and create a new folder named 'maps' (this CANNOT be named whatever you want).
- Place your Quake maps inside that folder.
- Run the Dusk SDK (for more information see 'How do I get the SDK?' above).
- On the main menu click 'modding' and ensure 'quake maps' (or whatever you've named it) is enabled.
- Back out of the 'modding' menu and click 'campaign' then 'custom level.'
- Select the map you wish to play from the list, choose your difficulty, and have fun!
Note that some entities and functionality from Quake are yet to be implemented, or still require improvement.
How do I run Half-life maps?[edit]
Half-life maps can be found in the [Half-life install location]/valve/maps/
folder and do not need a special program to be extracted. Anything with a '.bsp' extension is a map.
- Create a folder in
[DUSK install location]/mnt/local/
named 'half-life maps' (although this can be named whatever you want). - Create a new folder inside this named 'maps' (this CANNOT be named whatever you want).
- Place your Half-life maps inside that folder.
- Run the Dusk SDK (for more information see 'How do I get the SDK?' above).
- On the main menu click 'modding' and ensure 'half-life maps' (or whatever you've named it) is enabled.
- Back out of the 'modding' menu and click 'campaign' then 'custom level.'
- Select the map you wish to play from the list, choose your difficulty, and have fun!
Many Half-life maps also require accompanying wad files for textures. These can be found in the [Half-life install location]/valve/
folder. Copy everything with a '.wad' extension and paste them into your 'half-life maps' folder (or whatever you've named it). Note that these should be in the same folder as 'maps,' NOT in the 'maps' folder itself.
Dusk Steam Badge
Note that many entities and most functionality from Half-life are yet to be implemented or are only partially implemented. Also note that Dusk does not currently support Half-life style level transitions, so entering any level transition trigger will cause the end level screen to be displayed and the next level to be loaded anew.
Can I run user maps made for Quake/Half-life?[edit]
In most cases, yes. Dusk should be able to load user maps for Quake/Half-life using the respective methods outlined above. However this is highly dependent on the map in question, and we can't guarantee compatibility. Also note that larger Quake maps such as those in Arcane Dimensions and Wrath can technically be loaded but currently experience significant issues.
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Dusk Steam Achievements
Duskdude, also referred to as the Intruder, is the main character of DUSK. Duskdude serves as the embodiment of the player and very little is known about his background.
Appearance[edit | edit source]
Duskdude's canon appearance is only revealed through the comics & the ending of the game. He is a tall, old man with a long, white beard, a brown trench coat or duster & hat. The rest of his appearance is generally disclosed.
Lore[edit | edit source]
Level design hints at some story behind Duskdude's origins, but most of it is left unclear in the game itself. However, in the Steam forums the developers have clarified that he was a resident of DUSK, Pennsylvania and during his absence, for an unknown reason or period of time, The Cult became prominent in the town and sacrificed members of his family for opposing them[1]. The level design of E3M7: Homecoming implies what may have happened to his spouse and child. Both presumably being killed in their house burning down, due to the sound of crackling flames and screams that are heard when entering the home, indicated by his comments 'Why am I here?' and 'It hurts to remember' when their photos are examined. Prior to this confirmation, he was speculated by some to be a treasure hunter who sought the town in hopes of becoming rich, only to end up clashing with the cult.
Duskdude may also have a fear of or hatred towards frogs. Interacting with the cellar door outside of Duskdude's house in E3M7: Homecoming prompts him to say 'Don't want to go down there. Too many frogs.' This may tie in the appearance of the Horrors, which appear to have amphibian traits and otherwise may be the physical embodiment of Duskdude's fear of or hatred towards frogs.
Trivia[edit | edit source]
- Duskdude's appearance is similar to that of Caleb from the 1997 Monolith Productions game known as Blood.
- Duskdude when interacting with a computer will comment 'Don't have time to play with myself,' which not only serves as an innuendo, but maybe also as a fourth wall break. This is also a reference to Duke Nukem 3D, a game by 3D Realms(formerly Apogee), where when the player interacts with an arcade machine featuring Duke Nukem 2, Duke will remark 'Don't have time to play with myself.'
- Duskdude hates Rats. As blatantly stated by his comment 'I hate rats...' in E3MS: The Ratacombs after killing One As Many.
Gallery[edit | edit source]
- ↑https://steamcommunity.com/app/519860/discussions/0/1874001065338696602/