01-05-2021



Elo 2203LM 21.5' LCD Touchscreen Monitor - 16:9 - TouchPro Projected Capacitive - Multi-touch Screen - 1920 x 1080 - Full HD - 16.7 Million Colors - 250 Nit, 240 Nit - LCD Panel, TouchPro. MultiTouch Test your devices. Max 20 point (If device supports) Is a simple app! Multi Touch for macOS. MacOS users can now use touch and gesture controls on all ViewSonic external touch monitors thanks to the new vTouch driver. Mac users can now take advantage of the full power of ViewSonic’s TD series of touch monitors, something previously unavailable to Mac users until now. Multitouch refers to the ability of a touch-sensing surface (usually a touch screen or a trackpad) to detect or sense input from two or more points of contact simultaneously. Multitouch sensing is made possible by the presence of an application-specific integrated circuit (ASIC) sensor, which is attached to the touch surface.

  1. Multitouch Demo
  2. Raven Mti2 Multi-touch Production Console
  3. Multi-touch Screens Vs. Mouse-driven Screens
  4. Multitouch Test

Contents

  1. Overview
  2. About

Overview

Supported Gestures

Multitouch Demo

Multitouch

On some systems, Unity has support for some system gestures, and you can try those out right away. Here's a list:

Raven Mti2 Multi-touch Production Console

  • 3 finger pinch to maximize/restore windows
  • 3 finger press and drag to move window
  • 3 finger touch to show grab handles
  • 3 finger double tap -> switches to previous window

  • 3 finger tap followed by 3-fingers hold -> shows window switcher

    • drag those 3-fingers -> change selected window icon

    • release fingers -> selects window and closes switcher

  • 3 finger tap followed by 3-fingers hold -> shows window switcher

    • release fingers -> switcher will kept being shown for some seconds still

    • drag with one or three fingers -> change selected window

    • release finger(s) -> selects window and closes switcher

  • 3 finger tap followed by 3-fingers hold -> shows window switcher

    • release fingers -> switcher will kept being shown for some seconds still

    • tap on some window icon -> selects that icon and closes the switcher

  • 4 finger swipe left/right to reveal launcher (if the dock autohide is enabled)
  • 4 finger tap to open dash
Multitouch

Some applications support 2 finger gestures. However, note that 2 finger gestures require extra setup for touchpads in Ubuntu. Also please note that your system may not be supported out of the box, or at all.

Legacy Applications

Ginn provides users with the ability to add gestures for applications that do not directly support gestures. Ginn supports everything from photo viewers and text editors to window managers! Ginn is not installed by default, and has been moved to universe repositories as of Ubuntu 12.10 (Quantal Quetzal)

About

The Wiki

This resource features information about multitouch support for Ubuntu, including:

  • drivers for a range of hardware
  • a gesture processing system which does the heavy lifting of gesture analysis
  • APIs for developers who want to build gestures into their apps
  • support for gesture-based window management in Unity

Touch Overview

The Ubuntu gesture recognition framework includes several different components and is associated with various tools and projects:

  • kernel drivers (evdev, mtdev)
  • a display server (currently only X is supported; there are future plans for Wayland)
  • Grail - the gesture recognizer
  • GEIS - platform/distro agnostic API for gestures
  • Support in toolkits (Qt, GTK)
  • Support for legacy applications (Ginn)

See the 'In-Depth' section below for more information on the projects various aspects (including current work). Architectural information is available there as well.

For the full list of projects related to touch/gesture recognition, be sure to see the 'Projects' section on this page:

  • https://launchpad.net/canonical-multitouch

Joining the Community

  • Ubuntu Multitouch dev mailing list

In-Depth

Multi-touch Screens Vs. Mouse-driven Screens

  • Definitions - A glossary of terms we use when discussing touch/gesture recognition technology, both at the user-experience and engineering levels

  • Hardware Support

  • Testing - This covers getting started, checking your hardware (and our stack), and community-driven QA

  • Development - How to contribute and related resources

  • Current Work - What's happening this cycle, including information on the current architecture

Other pages

Over time we have collected many pages of useful information. Unfortunately, much of it has fallen out of date. You may find some helpful information in one of the subpages below, but please bear in mind that only pages linked above are currently maintained.

Multitouch (last edited 2015-10-21 17:33:15 by dobey)

Multitouch overlay technologies transformed the interactive market forever, from large scale custom multi touch overlays to standard sizes to make any TV a Touch TV. Screen Solutions has been providing everything from standard screen size overlays for everything from the gaming industry on large scale rolls outs build into gaming systems to consumers looking to make a touch TV at home for over a decade

Multitouch Test

Custom and large scale non standard multi touch overlays is where we do some of our best work in the interactive displays space, 6×10 8×15 and even larger are standard products for us, we overlay LED video walls, rear projection film displays, touch tables and interactive tradeshow displays screens frequently. We enjoy the process of seeing how we can accommodate customers needs but also pushing the limits of our multi touch overlays and creating unique and one of a kind displays with our customers

Screen Solutions offers design services in house, if you have a custom or special requirement or just want to see what’s possible we’re here to help and take your idea from concept to production. Clients have sent napkin sketches of concept ideas for us to take that idea or rough sketch to a specifically designed fully integrated interactive display that meets the requirement.